Excellent drawing and conceptualization skills with an ability to adapt to any genre.
Very conversant and proficient with different art styles and different variants of characters ranging from toony, anime style to realistic characters.
Should be skilled in conceptualising and fully rendering animals and other non human characters as well.
Understanding of fundamental illustration skills including composition, perspective and color theory.
Good understanding of anatomy and textures.
Digital illustration skills with good hands-on in Photoshop.
Understanding of form, composition, and use of detail.
Solid interpersonal and communications skills.
Self-managing & organized with good time management. Must be able to identify and meet goals.
Assists in establishing style for production art.
Maintain consistent style under the direction of the Art Director.
Work with production leads to create concept art relevant for project.
Actively participate in technical and artistic problem solving.
Produce a wide range of highly creative concept art.
Follow the schedules set by the producer.
Realizing the overall artistic vision of characters/creatures based on designs, concepts or descriptions.
Using Photoshop and proprietary software to create Next Gen art assets.
Finding internal and external references for in-game assets.
Attending art reviews and team meetings.
Self-motivation, good communication skills, and a great team-player attitude.
A passion for video games.
Able to work creatively and independently.
Proven ability to mentor effectively.
Ability to take direction from the lead artist.
Ability to give direction to other artists.
A demonstrated ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints.
Knowledge of color, lighting and composition.
At least can read and write (understand) English well. If can speak English is a plus