Work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures.
Design organic and hard surface textures in order to achieve the desired look of characters, props, and environments.
Set up complex surface textures and prep surface files for lighting.
Assist with efficient problem solving and sharing relevant information across the Texture Department.
Work proficiently as part of a team, as well as independently, to determine various solutions to create exceptional textures for CG and/or VFX work.
Ability to demonstrate exceptional skills/abilities in CG artwork.
Minimum requirement of 3+ years CG or VFX production experience.
Knowledge of applicable software packages including Mari, Substance Painter, Photoshop, Katana, and Maya. Mudbox, ZBrush, Substance Designer, Modo experience a plus.
Lookdev experience is a plus."
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