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5 months ago
"Responsibilities: Rigging characters, props, and environment assets for use in animation and visual effects Collaborating with animators, modelers, and other artists to ensure rigs meet production standards and creative goals Developing and implementing efficient rigging workflows and techniques Troubleshooting and problem-solving rigging issues throughout production Creating and maintaining clear and comprehensive documentation of rigging processes and assets Staying up-to-date with industry trends and techniques in rigging and animation technology Managing and organizing rigging assets and files to ensure smooth production pipeline Requirements: Rigging artist should have strong knowledge of Maya and other 3D software They should have good understanding of human and animal anatomy Rigging artist should have experience in creating rigs for characters, props, and vehicles They should have knowledge of various rigging techniques such as skinning, blend shapes, and deformers Ability to work in a team and collaborate with animators, modelers, and other artists Excellent problem-solving skills and ability to troubleshoot rigging issues Strong communication skills to effectively communicate with team members and stakeholders Ability to work under tight deadlines and handle multiple projects simultaneously" ***Please provide your email address and contact number we can reach you. ***Please input the link of your website/portfolio

Skills Required