Passionate and proficient 3D Game Artist specialized in the creation of assets and props for videogames, making them functional and optimized, a patient learner that constantly seeks to improve knowledge, stay abreast of trends, and the industry´s leading software, always seeking improvements through professional challenges.
skilled in different workflows and pipelines for videogame productions, from stylized to more realistic using PBR or handpainted textures using the current standard tools of the industry like Maya, Zbrush, Substance, Photoshop, Unreal and Unity Engine.
Autodesk Maya (Modeling)
Autodesk 3DS Max (Modeling)
Substance 3D (Textures)
Photoshop (Textures and Photography)
3D Coat (Texture - Handpainted)
Unreal 4 (Implementation and Lighting)