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Dusk Graveyard

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I wanted to try my hand at another darker environment with some interesting fog elements. I developed some new workflows for full building textures and position maps, while also learning a new programs like SpeedTree and Substance Alchemist to help me develop some of the background atmosphere and really build up the scene. Concept by Tian Gan.
Published:August 11, 2020
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Oct 21, 2020
Scary. Good one ;)
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