This project showcases a fully rigged and animated 3D character created in Blender. From modeling and texturing to rigging and animation, every aspect was handled in-house at K for Kami. The goal was to bring personality and fluid motion to the character, making it suitable for use in short animations , games, or promotional content.
Key Features:
Custom character design
Clean topology and UV mapping
Full-body rig with facial controls
Smooth and expressive animation
Rendered in high quality for both video and still frames
Published:April 29, 2025