When playing dark souls I was inspired by the grim art style, which lead me to create this.
The entire piece consists of 33,836 Tris/Polygons.
To give the throne a rocky effect, I first sculpted in a root like pattern around the base creeping up towards the seat. The stone effect was then finalized using substance painter, which allowed me to create the illusion of depth.
For the cloth, i simply subdivided a flat plane and added cloth physics. The wholes where possible using alpha textures to pinpoint the areas that would be transparent.
All the other props where hand modeled and textured via substance painter.
Programs used: Blender 3D, Substance Painter
Published:September 8, 2020