• Digital modeling and texturing Characters and props to a in-game asset completion.
• Knowledge and ability to create organic and hard surface models using Maya and Zbrush.
• Ability to Retopologize and unwrap UVs for the asset pipeline. Keeping polycount in mind.
• Creating PBR textures with Substance Painter and Photoshop.
• Ability to interpret the given artstyle and realize it into 3D.