Passionate about bringing characters to life. I have experience in character and prop rigging. Capacity to cover 3D modeling, organic sculpture, texturing, rigging and animation.
Experience
SPACE DWARVES ENTERTAINMENT LLC.
Dec 2019 – May 2020
Remote
3D Character artist intern
Concepted, Modeled, textured and adapted skin weights for character assets with Maya, ZBrush and Substance Painter for use in a PBR – based pipeline for the Unity Game Engine and UMA plugin.