- Management of gamified and virtual reality software projects, including
environments with complex or changing objectives.
- Application of the Scrum framework for the coordination of software design
and development teams.
- Coordination with the client for the identification of objectives, gathering of
information and requirements definition.
- Development of Virtual Reality applications in Unreal Engine, with a focus on
achieving visual quality and resource optimization.
- Development of video games and gamified applications, in Unreal Engine and
Unity 3D, with additional experience in educational applications.
- Software architecture for gamified applications, ensuring modularity,
scalability and ease of maintenance.
- Quality assurance of Virtual Reality applications, taking care of the user's
experience and comfort, but focused on the effective use of VR technology.
- Design of courses focused on the development of video games and VR.