I learned 3D modeling in a high grade, where we worked with Autodesk Maya, and I followed my studies to learn more software like Autodesk 3DS Max and a bit of Unity. I also learned how to sculpt in ZBrush in an online course, so I'm able to make low poly models with high detail, perfect for the virtual reality. I know how to use that software altogether, since each software has its own strong points and weaknesses.
I'm a person with a critical attitude, so I accept any constructive criticism so I can improve my own work.