My name is João Vinicius, and I am a 3D artist, focused on Concept Art, Illustration, Digital Sculpting and 3D Modeling of Characters, Creatures, Scenery and Props.
I'm from Rio de Janeiro, Brazil and I hope my qualifications fit your needs.
I've worked on several 3D projects, most of them for realtime applications, games, animations and virtual simmulators as 3d Modeler and Look Developer artist.
I have 6 years experience in 3D, 2 years as a Professional Instructor for CGI.
My main goal is to keep learning and sharing knowledge, bringing the most awesome projects to life.
I am available for freelance, part time and full time remote opportunities.
Behance:
https://www.behance.net/joaoviniciusv
Linkedin:
https://www.linkedin.com/in/joaoviniciusvasconcellos/
Instagram:
https://www.instagram.com/joaovinicius3d/
Artstation:
https://www.artstation.com/joaoviniciusv
Specialties:
Concept / Illustration (Photoshop, ZBrush, 3dsMax, Keyshot)
High Poly Modeling (ZBrush, 3dsMax, Maya)
Low Poly Modeling (3dsMax, Maya)
Cloth Simulation (Marvelous Designer)
Hard Surface (3dsMax, ZBrush, Maya)
Albedo, Gloss, Normal, AO maps painting ( Photoshop, Mari, Substance Painter, Substance Designer, XNormal)
Rendering ( Vray, Keyshot )
Thank you for your attention!
Best regards.
Experience
TransPerfect
Dec 2023 – Present
Character Artist
Responsible by 3D modeling and texturing, characters, creatures and props for game prodution and VFX using 2D concept art as base reference.Responsible by 3D modeling and texturing, characters, creatures and props for game prodution and VFX using 2D concept art as base reference.
Skills: Character Modelling · Texture Art · Characters · 3D sculpting · Substance Painter · Shaders · Anatomy · High poly · 3D Modeling · Hard Surface Modeling · Digital Sculpting · ZBrush · Low Poly Modeling · Texturing · Texture Painting · Texture Artist · UV Mapping
Atlas Studios
Oct 2021 – Present
Rio de Janeiro, Brazil
Character Sculptor
My duties are interpret details and forms in 2D character concepts and transmit these into 3D.
I do prepare these models for 3D printing as well.
Software used: ZbrushMy duties are interpret details and forms in 2D character concepts and transmit these into 3D. I do prepare these models for 3D printing as well. Software used: Zbrush.
Skills: Characters · Shaders · Character Designs · Anatomy · High poly · 3D Modeling · Hard Surface Modeling · Digital Sculpting · ZBrush · Art · 3D · Adobe Photoshop
Ortobom
Oct 2021 – Oct 2023
Rio de Janeiro, Brazil
Research and Development Product Designer
Responsible for the research and development of the Ortobom products, like, mattress, beds and pillows to be prototyped and mass produced.
Skills: Image Editing · Adobe Illustrator · Adobe Photoshop
Histeria!
Jan 2023 – Feb 2023
Character artist - Freelancer
I was responsible for modeling and making UVs of the character Morgana from Leage Of Legends game, for The Mageseeker: A League of Legends Story cinematic trailer.I was responsible for modeling and making UVs of the character Morgana from Leage Of Legends game, for The Mageseeker: A League of Legends Story cinematic trailer.
Cinematic link: https://www.youtube.com/watch?v=robLxGxfq4g
Skills: Characters · High poly · 3D Modeling · Character Artist · Low Poly Modeling · 3D · UV Mapping
MEDGRUPO
Aug 2018 – Nov 2018
Rio de Janeiro, Brazil
Trainee
My main duties and responsibilities were, environment, asset and character modeling, help the team to create and 3D animations, prints, and videos.
Softwares used: Zbrush, 3ds Max, Photoshop and Illustrator
My main duties and responsibilities were, environment, asset and character modeling, help the team to create and 3D animations, prints, and videos. Softwares used: Zbrush, 3ds Max, Photoshop and Illustrator
Skills: 3D Modeling · Texturing · UV Mapping · Adobe Photoshop
Firjan
Jul 2015 – Aug 2017
Rio de Janeiro, Brazil
Junior 3D Artist
My main duties and responsibilities were, high poly and low poly modeling of complex assets and characters, making UVs, management of UVs, and UV painting.
Softwares used: 3DsMax, Marvelous Designer, ZBrush, Photoshop, Unity 4.6 and Unity 5, Bitmap to Material, Substance Painter, UnrealMy main duties and responsibilities were, high poly and low poly modeling of complex assets and characters, making UVs, management of UVs, and UV painting. Softwares used: 3DsMax, Marvelous Designer, ZBrush, Photoshop, Unity 4.6 and Unity 5, Bitmap to Material, Substance Painter, Unreal.
Skills: Characters · Substance Painter · Shaders · Character Designs · High poly · 3D Modeling · Low Poly Modeling · Texturing · Texture Painting · Texture Artist · UV Mapping · Adobe Illustrator · Adobe Photoshop