I'm a self taught 3d artist. I have 6 years of experience working as 3d modeller for AR, game design and cinematics. I use a standard industrial workflow including Maya, Substance Painter and Zbrush. I also use Unreal Engine 5 for gaming design and render. I have an excellent artistic eye and high attention to details, and I cover a wide range of skills and softwares to create photorealistic AAA graphics, incluiding modelling, texturing, shading, lighting and postproduction.