I specialize in making things with 3D software, and turning them into real objects.
Or rendering them so realistically, nobody can tell they’re not.
I've got 10 years of experience with 3D software, and am intimately familiar with the entire 3D production pipeline. That includes Modeling, Sculpting, Remeshing, Texturing, Rigging, Animating, Rendering, and Compositing.
I have 2 years of experience designing for 3D Printing, and 2 years of experience in organic modeling for subtractive manufacture. I accomplish this with custom software that converts Catmull Clark surfaces to IGES Solids.
My favorite tool is Blender 3D.
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Experience
Video Aerial Systems
Oct 2018 – Oct 2020
Amherst, Virginia
3D Modeler, Product Designer, RF Technician, Manufacturing Technician, Animator
My job at VAS was to design, make realistic renders of, and manufacture new products, while de-uglifying legacy designs. I was intimately involved with the entire production pipeline, from design, to prototyping, to manufacture, to merchandising, to shipment.
Freelance
Jun 2014 – Oct 2018
Forest, Virginia
3D Hobbyist
I made 3D animations capturing millions of views on Gfycat, multiple awards on Reddit.
I've been using Blender since I was a child, and have about 10 years of real experience with it.
During this time I have gained experience in the entire 3D production workflow, from precise
Sub-D modeling, to sculpting, to Hard Surface/CAD, all the way up the pipeline to render, or manufacture.