Passionate game developer with 7 years
experience in delivering games for PC, consoles
and mobile. Generalist with knowledge in all
areas of development, but with a passion for
gameplay mechanics and systems. Most versed
in Unity and C# but also skilled in Unreal and
C++. Team player with constant look for
improvement both personally and technically
Experience
Ten Square Games
Jul 2021 – Aug 2022
Remote
Senior Unity Developer
• Project “Football Elite: Teams Game”: Developed different game features and systems for a social casual mobile game based on client-server architecture and asynchronous programming using Unity and C#. Worked on features like event system, game flow system, game windows, mini-games and UI components.
• Was responsible for integration and configuration of Google Play and user acquisition services like Firebase, AppsFlyer and Facebook.
• Worked on integrating and developing company wise packages and solutions.
• Improved team process flow and wrote knowledge sharing documentation.
Arnia Software - Lego
Aug 2020 – Jul 2021
Romania, Bucharest
Senior Unity Developer
• Part of a prototyping team working for Lego, we developed an arcade endless runner Lego train game demo with the scope of having all its models changeable from a remote source using Unity and C#.
• Implemented different systems and features like level system, map generator, pool system, main train mechanic and different game actors behaviors.
• Responsible for the game’s main architectural structure, guidance and documentation.
• Made team organizational and process improvements.
Funlabs
Dec 2018 – Aug 2020
Romania, Bucharest
Unreal Developer
• Project “Open Country”: Developed the character animation system and related editor tools for a third-person survival hunting game using Unreal Engine and C++ for PC, Xbox and PS4. The system included features like locomotion, IK, climb system, melee, ranged, item use, fall system and vehicle.
• Implemented and configured all related player character systems like input system, character movement, player camera, physics.
• Handled player multiplayer replication for the co-op mode.
Funlabs
Dec 2017 – Dec 2018
Romania, Bucharest
Unity Developer
• Project “Unturned”: Worked with Unity and C# to implement complex UI in-game systems like inventory, crafts, skills and leaderboards for a sandbox survival game.
• Developed a cross-platform input system together with menu navigation system, character and vehicles input, compatible with split screen gameplay.
• Worked with console specific APIs to handle user and controller management according to TRC requirements.
• Reimplemented different mechanics like vehicles and camera controllers.
Funlabs
Apr 2017 – Dec 2017
Romania, Bucharest
Game Developer
• Project “The Walking Dead Collection Remastered”: Worked at porting the old series of the game to the last engine version.
Freelance
Dec 2016 – Apr 2017
Remote
Unity Developer
• Developed a multiplayer roulette game for a Casino using Unity, C#, UNet and SQlite.
Newrosoft, Research & Development
Oct 2015 – Dec 2016
Romania, Bucharest
Unity Developer
• Developed games for different outsource clients using Unity and C#.
• Project “Pocket Wars: Protect or Destroy”: Mainly worked on integrating all the features in a mobile turned-based strategy game.